Pac-Man is a widespread critical and commercial success. The original Japanese title of Puckman was derived from the titular character's hockey-puck shape. The in-game characters were made to be cute and colorful to appeal to younger players. Although the inspiration for the Pac-Man character was, reportedly, the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese symbol "kuchi", meaning "mouth". Iwatani wanted to create a game that could appeal to women as well as men, as most video games at the time were war- or sports-themed. The development of the game began in April 1979, directed by Toru Iwatani with a nine-man team. It is the first game to run on the Namco Pac-Man arcade board. ![]() Eating large flashing dots called power pellets causes the ghosts to turn blue, allowing Pac-Man to eat them for bonus points. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Outside Japan, the game was published by Midway Games as part of its licensing agreement with Namco America. The original Japanese title of Puck Man was changed to Pac-Man for international releases as a preventative measure against defacement of the arcade machines. Pac-Man is a maze arcade game developed and released by Namco in 1980. ![]() Vertically oriented, 224 × 288, 16 palette colors
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